Jurassic Park Operation Genesis
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 INI mods go here.

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The Dinosaur Man
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The Dinosaur Man


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Join date : 2008-09-03

INI mods go here. Empty
PostSubject: INI mods go here.   INI mods go here. EmptyTue Dec 15, 2009 6:58 pm

INI mods go here.
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raptors rule
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raptors rule


Posts : 60
Join date : 2009-07-30
Age : 26
Location : U.S.A in south N.J.

INI mods go here. Empty
PostSubject: Re: INI mods go here.   INI mods go here. EmptyTue Dec 15, 2009 8:04 pm

Ok here...

Hi guys I just made a mod just go into your costant and replace everything I say to.

Change this
Code:
  RoadDirtUpdatePeriod =  5;
  RoadDirtKeepDirtyChance =  .85;
  RoadDirtKeepJustCleanChance =  .5;
  RoadDirtVisitorToCleanerRatio =  8;
  RoadDirtVisitorToCleanerMaxLevels =  3;

to this
Code:
  RoadDirtUpdatePeriod =  0;
  RoadDirtKeepDirtyChance =  .0;
  RoadDirtKeepJustCleanChance =  .0;
  RoadDirtVisitorToCleanerRatio =  0;
  RoadDirtVisitorToCleanerMaxLevels =  0;

and then change this
Code:
  CleanerDirtyRoadAmount =  .02;
  CleanerDirtLevelToReturn =  .9;

to this
Code:
  CleanerDirtyRoadAmount =  .0;
  CleanerDirtLevelToReturn =  .9;

then change this
Code:
  RoadDirtChance_LotsCleaners =  0;
  RoadDirtChance_Cleaners =  .15;
  RoadDirtChance_Normal =  .3;
  RoadDirtChance_Visitors =  .45;
  RoadDirtChance_LotsVisitors =  .6;

to this
Code:
  RoadDirtChance_LotsCleaners =  0;
  RoadDirtChance_Cleaners =  .0;
  RoadDirtChance_Normal =  .0;
  RoadDirtChance_Visitors =  .0;
  RoadDirtChance_LotsVisitors =  .0;

and then last but not least change this
Code:
  RoadDirtHighPathPopulation =  10;

to this
Code:
  RoadDirtHighPathPopulation =  0;

Now ya won't need cleaners vistors won't dirty paths anymore, so say goodbye to cleaners, and hello to this mod this has been tested and it works even on the most crowded paths!!!And if ya have a problem just tell me . Wink


Hi this is another mod and my fav go into constant and replace what I say to.

Change this
Code:
  VisCrowdedRoadStartTime =  35;
  VisCrowdedRoadThoughtLevel =  .95;
  VisCrowdedRoadThoughtChance =  .1;
  VisCrowdedBuildingThoughtLevel =  .9;
  VisCrowdedBuildingThoughtChance =  .25;

to this
Code:
  VisCrowdedRoadStartTime =  0;
  VisCrowdedRoadThoughtLevel =  .0;
  VisCrowdedRoadThoughtChance =  .0;
  VisCrowdedBuildingThoughtLevel =  .0;
  VisCrowdedBuildingThoughtChance =  .0;

and your done this should work most of the time but not always.If it don't work tell me. Wink
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